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3d sonic fan game with boost mechanic
3d sonic fan game with boost mechanic










3d sonic fan game with boost mechanic

Gamepad support is halfway implemented, mainly drifting works off with the triggers. This is a very buggy, unpolished build, so just be aware of that. If there are major issues, please report them in BUGS AND FEEDBACK.ģ2-BIT OS IS NOT SUPPORTED AND WILL ALWAYS NOT WORK. The developer doesn't have a Mac computer, and installing Linux currently is not an option. Mac version will come after Unity will fix the bug with script serialization within the editor on 32bit architecture. IF THERE'S ANYTHING WRONG WITH IT, PLEASE REPORT IT IN THE FORUM, OR DM ON TWITTER. it also broke a lot of shit, too, so yay.įeel free to tear this piece of garbage apart with C# code rippers, i really don't mind. I can't even give it out because the project got fucked when i was updating to latest versions of unity making it fully unsupported by previous versions, i am talking about nested prefabs version. Please check out Hero's project and Infinity engine instead, they are way better than this could ever be. Just lost my passion at making videogames.

3d sonic fan game with boost mechanic 3d sonic fan game with boost mechanic

I am also a terrible coder that can't fix shit, so please, forgive me for that. WARNING: It's been discontinued for the time being. However, it reveals that the team is open to experimenting with the format and is looking toward Sonic Adventure for inspiration. Nothing seems to be set in stone, as these seem to be musings of Kishimoto. However, I also have a feeling that I want to challenge the level design without boosts like the ADV series. Please be assured that we will also experiment with the coexistence of boost and spin dash. “Of course I understand the benefits of boost. The director’s response to the second question is as follows: My favorite giant bosses are the first and second ones.” I’m still thinking of trying a Sonic game that doesn’t use boosts in my next game. ”When I started working on this game, I thought a lot about whether or not it would be possible, and decided to hire Boost. Kishimoto’s response in English is roughly translated as follows: Is there anything you would like to change or add to the boost gameplay in future 3D Sonic games? Also, what’s your favorite Frontiers giant boss theme? I can’t speak Japanese, so I’m sorry if the translation is bad.” The first question roughly translates as follows:












3d sonic fan game with boost mechanic