
proooobably don't want any blowback over Starfield after Redfall.Īnd if anything, I think they would have tried to get ahead of it? We're running out of time for them to announce any sort of massive changes in terms of the creation club/paid mods in general, and while I'm sure they want to get as many sales as possible, waiting until after launch just risks another gigantic backlash via not creating the expectation first.

That being said, MS isn't really hurting for cash, and Phil and co. There still would be plenty of free options, but now would be the next 'best' time to try to push the paid aspect again. It really depends on if BGS/MS make a new 'push' with Starfield - them trying to retroactively change Skyrim is what led to so much vitriol/outcry (among other things), but if they lead 'from the start' with a stronger push for paid mods/content creation, I could see them changing the 'mentality' of paid mods. inspired crossovers, or using an unused proc-gen planet, and modifying it so you can build out an entire questline on said planet.Īs long as BGS/MS/Nexus doesn't try to fuck with things anymoreso than they have in the past.

If anything, I would imagine that Starfield would be more likely to reinvigorate the free mod scene, given it being a new IP - some Fallout-type mods could definitely be transferred over (like guns/armor/etc - there are several futuristic Fallout weapons/armors I could see easily getting ported over), but not being 'constrained' to the Fallout IP leads to the possibility of more Star Wars/Trek/etc. There's several interesting quest mods I've been looking at for FO4 while waiting for the 'next-gen' update to drop, and FO4 has some great add-on companions as well.

Eh, Fallout 4's 'free' mod scene has still been/was (relatively) huge, even if it's died off (relatively) compared to Skyrim - there has been some dropoff over time (due to FO4's lack of staying power, for various reasons, compared to Skyrim), but the free mod scene definitely didn't disappear.
